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Lessons Learned

The past two months have taught me an important fact about self publishing a comic: expect delays. After a month of back and forth with the patient people at Ka-Blam Printing, I finally have comics in my hand. Actually, they're sitting in a box underneath my desk, and I'm printing out shipping labels post haste. Speaking of haste, the first draft of Book One, the little add-on that made the comic all the more crunchy, is a thing of true literary hideousness. I forgot, when I set up the rewards, that my first drafts are the inane ramblings of a RedBull buzzing ten year old. Most of the time its just snippets of dialog and arrows promising "insert cool stuff here". So you've been warned.

The pendants that Improbable Cog made for me came back all funky the first time-- 3d printing is still tricky with certain shapes, and the pendant was made mostly of those shapes. So its back to the printer with them, and another 4-6 week turnaround time. Huzzah.

Krista is sending me the signed prints, but its international postage, so who knows when those will get here. As soon as they're on my desk I'll turn them right back around and shoot them out the door.

The map-- oh, that map has been a source of grief for me all month. I put together the first one, sent it to the printers, and summarily decided that it was no good pulling some Lord of the Rings stuff off on you fine people. So back to the drawing board, and this time I'm leaning more towards Master and Commander chic, and less towards "I've been playing D&D since I was twelve, does it show?" The new map is looking splendid, and reminds me that the action in the series is taking place in a 2-inch by 2-inch section of this 17-inch map.

And last but not least, the website. I got extraordinarily lucky and found someone with the chops to set up the website. We transferred over everything, got the domain set up-- and then I went and got a job. You combine living in Seattle during the winter with an office job during crunch time, and you have a recipe for never seeing anyone ever again.

In happier news, the script on Book One is looking great. If you thought the Prologue looked neat, wait 'til you see what we have in store for you next.

Last but surely not least, let me thank each of you for your patience-- Virtuoso is a two-person team with six jobs between us, and that isn't counting the actual real life jobs we have. We haven't forgotten you all.

Jon Munger

posted by jon_wake @ January 14th, 2011, 3:37 pm  -  2 Comments

Reader Comments:



posted by Lucy the cat, October 16th, 2011, 6:34 pm


So...Any news in what is now nearly 2 years?

posted by Modplod (Guest), October 18th, 2012, 8:55 pm

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